AoeStats
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Northern Isles

510513651Analyzed
1v1 RM · 24h ago on Oct 1, 2026· 48m 3s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
733
+15
🇮🇳 Chinese · India
701
-23
Player eAPM Actions Feudal Castle Imperial Opening
32 1,543 11:34 23:31 35:10 ⚔ Fish Boom into Scouts into Galleys
30 1,433 10:32 23:52 43:31 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
14,585 10,505 8,360 1,400 34,850 40,618
11,600 12,810 7,470 750 32,630 39,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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