AoeStats
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MegaRandom

510258762Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 90m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
832
+16
🇨🇳 Khitans · China
811
+17
🇷🇺 Bohemians · Russia
852
-18
🇷🇴 Mongols · Romania
804
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 3,702 13:44 19:41 34:22 ⛏ Fish Boom FC
24 2,181 12:32 22:40 28:38 ⛏ Fish Boom FC
19 1,681 12:08 22:12 33:17 ⛏ Fish Boom FC
18 1,617 10:14 19:16 37:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,980 33,632 33,290 1,550 110,452 127,086
35,595 46,770 24,410 2,050 108,825 117,510
53,425 36,437 11,595 1,000 102,457 106,908
21,565 29,304 18,445 2,060 71,374 74,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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