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QS Arena

503767716Analyzed
4v4 RM · 28d ago on Sep 2, 2026· 53m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
762
+11
761
+11
🇨🇳 Huns · China
679
+37
🇨🇳 Wu · China
654
+16
🇺🇸 Chinese · United States
678
-14
🇲🇽 Teutons · Mexico
670
-14
🇺🇸 Lithuanians · United States
635
-12
🇨🇳 Magyars · China
614
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,201 10:46 21:00 45:32 ⚔ Skirmisher Rush
15 821 9:52 14:27 32:17 ⛏ Fast Castle
14 733 10:42 18:47 31:26 ⛏ Fast Castle
14 728 8:29 16:47 34:12 ⛏ Fast Castle
14 771 9:42 14:53 29:04 ⛏ Fast Castle
14 745 10:04 20:44 32:25 ⛏ Fast Castle
6 307 9:28 21:03 — ⛏ Fast Castle
5 272 8:45 20:33 29:08 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
36,535 15,490 30,025 2,900 84,950 97,097
30,605 16,830 20,350 5,325 73,110 80,680
28,315 18,590 10,525 2,150 59,580 77,561
20,785 17,140 6,360 2,840 47,125 57,414
9,645 16,695 15,890 1,950 44,180 52,198
17,660 10,595 11,285 3,140 42,680 53,338
14,480 3,620 10,750 750 29,600 31,506
5,675 4,130 940 0 10,745 17,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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