AoeStats
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QS Arena

503564172Analyzed
4v4 RM · 29d ago on Sep 1, 2026· 44m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
730
+15
🇪🇬 Saracens · Egypt
673
+17
🇧🇪 Persians · Belgium
615
+20
🇵🇱 Teutons · Poland
613
+20
🇨🇳 Huns · China
729
-50
🇩🇪 Slavs · Germany
720
-19
🇨🇳 Vietnamese · China
698
-18
674
-17
Player eAPM Actions Feudal Castle Imperial Opening
18 811 9:44 16:52 29:39 ⛏ Fast Castle
17 759 9:02 17:28 34:38 ⛏ Fast Castle
17 760 9:46 15:25 34:04 ⛏ Fast Castle
13 595 11:06 17:28 27:45 ⛏ Fast Castle
12 528 8:24 18:00 25:47 ⛏ Fast Castle
11 488 9:09 14:16 29:55 ⛏ Fast Castle
8 362 10:27 21:12 34:17 ⚔ Towers FC
7 313 12:16 20:45 30:35 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
27,840 12,805 12,260 3,000 55,905 60,064
20,945 17,950 10,930 3,170 52,995 61,978
24,635 10,070 10,960 1,700 47,365 57,231
16,310 15,450 8,975 3,300 44,035 51,130
16,070 12,780 13,570 1,310 43,730 44,941
14,250 11,025 3,660 3,300 32,235 42,353
11,980 8,950 3,195 2,940 27,065 30,293
10,430 3,625 4,925 750 19,730 23,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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