AoeStats
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QS Arena

503560053Analyzed
4v4 RM · 29d ago on Sep 1, 2026· 70m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Shu · Hong Kong SAR China
911
+8
🇳🇿 Turks · New Zealand
803
+13
🇮🇳 Inca · India
796
+13
🇺🇸 Lithuanians · United States
679
+18
🇨🇳 Huns · China
769
-40
🇨🇳 Mongols · China
756
-14
🇨🇳 Huns · China
710
-12
685
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 3,145 8:41 12:51 26:47 ⛏ Fast Castle
27 1,909 10:30 20:46 33:23 ⛏ Fast Castle
19 1,351 7:03 13:17 29:28 ⛏ Fast Castle
13 932 13:31 20:00 32:02 ⚔ Drush FC
13 943 10:52 17:43 32:42 ⛏ Fast Castle
12 870 9:04 14:20 28:27 ⛏ Fast Castle
9 657 9:36 13:49 30:16 ⛏ Fast Castle
3 188 27:31 38:45 45:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,930 27,335 38,870 3,720 126,855 171,417
54,125 12,715 24,850 3,450 95,140 105,045
33,240 23,030 23,325 5,500 85,095 119,462
25,115 25,730 27,075 4,345 82,265 96,581
31,385 12,700 27,620 4,505 76,210 76,272
27,550 18,910 9,615 1,785 57,860 110,510
20,655 17,115 12,820 2,150 52,740 65,475
7,735 3,310 3,450 750 15,245 17,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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