AoeStats
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Arena

505246399Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 41m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
991
+15
🇩🇪 Bohemians · Germany
976
+16
🇩🇪 Turks · Germany
986
-16
🇩🇪 Franks · Germany
956
-41
Player eAPM Actions Feudal Castle Imperial Opening
39 1,612 13:29 19:04 — ⛏ Fast Castle
33 1,342 12:01 18:15 36:24 ⛏ Fast Castle
29 1,195 12:06 16:23 39:14 ⛏ Fast Castle
26 1,086 11:17 16:55 33:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,265 9,635 5,990 2,210 31,100 35,188
13,715 8,670 6,135 2,250 30,770 35,668
9,450 12,555 6,205 2,150 30,360 32,402
9,900 7,450 2,805 100 20,255 26,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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