AoeStats
← william.madeira

Highland

505104412Analyzed
2v2 RM · 23d ago on Sep 7, 2026· 60m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
858
+16
🇮🇹 Franks · Italy
854
+16
🇧🇷 Huns · Brazil
899
-48
🇺🇸 Huns · United States
820
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,373 12:31 18:03 40:34 ⚔ FC into Scouts
20 1,231 11:32 19:24 34:25 ⛏ Fast Castle
15 924 11:16 16:24 41:27 ⛏ Fast Castle
11 674 16:21 23:36 51:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,490 32,902 20,835 1,790 88,017 112,546
17,085 14,671 14,970 3,260 49,986 54,252
18,465 17,941 9,810 3,650 49,866 62,567
17,765 8,230 11,800 650 38,445 41,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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