AoeStats
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Highland

504373010Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 53m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
871
+19
🇺🇸 Ethiopians · United States
864
+19
🇧🇷 Huns · Brazil
957
-58
🇨🇴 Turks · Colombia
923
-19
Player eAPM Actions Feudal Castle Imperial Opening
33 1,804 14:06 26:09 45:56 ⚔ M@A Rush
25 1,351 12:13 22:37 33:35 ⚔ Fish Boom into Drush into Archers into Skirms
20 1,060 12:24 21:16 44:08 ⚔ Towers FC
5 294 14:07 28:00 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,405 17,774 11,370 1,575 64,124 66,645
18,065 29,230 10,385 2,275 59,955 63,574
15,600 17,179 13,390 3,545 49,714 54,533
5,335 2,195 1,070 0 8,600 11,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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