AoeStats
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Black Forest

510429427Analyzed
3v3 RM · 6h ago on Oct 1, 2026· 67m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
905
+13
🇪🇸 Burmese · Spain
901
+13
🇺🇸 Mongols · United States
741
+18
🇵🇪 Lithuanians · Peru
896
-18
🇺🇸 Chinese · United States
811
-14
🇵🇪 Burgundians · Peru
763
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,954 12:13 21:46 33:45 ⛏ Fish Boom FC
28 1,877 12:57 19:41 30:00 ⛏ Fast Castle
27 1,834 10:49 17:13 29:01 ⛏ Fast Castle
25 1,654 19:04 23:36 35:41 ⛏ Fish Boom FC
20 1,352 13:29 18:20 28:31 ⛏ Fish Boom FC
2 162 — — —

Resources

Player Food Wood Gold Stone Spent Collected
27,080 32,428 25,395 3,705 88,608 107,882
18,800 35,824 27,185 3,510 85,319 97,287
19,605 31,479 26,305 6,375 83,764 97,204
19,595 33,950 24,180 2,950 80,675 119,770
37,235 25,885 14,445 2,895 80,460 87,482
100 113 0 0 213 176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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