AoeStats
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Fortress

510225599Analyzed
3v3 RM · 17h ago on Sep 30, 2026· 36m 39s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Teutons · Australia
862
+14
🇺🇸 Khmer · United States
858
+15
🇺🇸 Franks · United States
852
+15
🇨🇦 Bohemians · Canada
843
-15
🇨🇦 Burgundians · Canada
833
-15
🇨🇦 Tatars · Canada
812
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 680 9:48 14:08 17:37 ◆ FC into Fast Imp
17 632 8:27 14:08 26:39 ⛏ Fast Castle
15 557 7:11 11:47 32:16 ⛏ Fast Castle
12 456 9:48 13:51 21:36 ⛏ Fast Castle
12 453 8:44 14:06 31:44 ⛏ Fast Castle
11 420 8:01 12:26 31:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,535 15,100 6,290 955 38,880 41,798
12,445 7,195 5,265 2,370 27,275 30,602
11,620 3,065 6,515 100 21,300 22,487
12,345 4,055 4,585 0 20,985 22,536
8,725 6,010 2,135 700 17,570 18,458
7,760 4,465 3,595 130 15,950 17,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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