AoeStats
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Arena

510052003Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 40m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
949
+14
🇷🇺 Goths · Russia
901
+16
🇭🇰 Mongols · Hong Kong SAR China
896
-42
🇨🇳 Magyars · China
896
-42
Player eAPM Actions Feudal Castle Imperial Opening
26 1,073 10:20 14:08 29:45 ⛏ Fast Castle
22 901 11:26 29:31 —
17 675 11:53 16:20 29:37 ⛏ Fast Castle
16 657 10:33 20:41 32:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,670 10,865 7,405 4,300 44,240 54,328
21,980 10,325 8,350 1,500 42,155 48,399
13,475 10,310 7,945 1,400 33,130 40,007
6,700 4,570 2,920 1,635 15,825 17,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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