AoeStats
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Black Forest

510048438Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 57m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bohemians · Russia
942
+16
🇹🇼 Portuguese · Taiwan
870
+20
🇭🇰 Mongols · Hong Kong SAR China
949
-53
🇨🇳 Magyars · China
949
-53
Player eAPM Actions Feudal Castle Imperial Opening
24 1,404 11:33 19:37 34:22 ⛏ Fast Castle
23 1,331 10:42 22:53 36:00 ⚔ Scout Rush
20 1,170 13:44 24:09 42:25 ⚔ Archer Rush
16 918 12:03 22:06 31:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,660 30,412 15,430 4,425 72,927 98,441
22,425 17,489 11,290 2,960 54,164 79,071
18,370 16,905 14,635 2,050 51,960 70,555
7,005 6,190 4,310 2,315 19,820 22,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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