AoeStats
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Coastal Forest

503004031Analyzed
3v3 RM · 1mo ago on Aug 29, 2026· 6m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
1039
+12
🇨🇱 Turks · Chile
956
+45
🇦🇷 Franks · Argentina
918
+17
🇺🇸 Vikings · United States
1000
-52
🇺🇸 Celts · United States
937
-42
🇺🇸 Khmer · United States
905
-37
Player eAPM Actions Feudal Castle Imperial Opening
44 284 — — —
27 175 — — —
21 137 — — —
13 84 — — —
7 47 — — —
7 43 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 225 50 0 1,225 1,062
700 150 50 0 900 906
350 200 0 0 550 694
350 200 0 0 550 529
300 75 0 0 375 198
300 0 0 0 300 515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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