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Arena

510640589Analyzed
3v3 RM · 14h ago on Oct 1, 2026· 50m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1178
+18
🇦🇷 Mongols · Argentina
1170
+18
🇦🇱 Cumans · Albania
1149
+19
🇦🇷 Portuguese · Argentina
1269
-20
🇦🇷 Mongols · Argentina
1202
-18
🇦🇷 Jurchens · Argentina
1173
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,556 10:43 14:39 33:53 ⛏ Fast Castle
46 2,313 11:10 14:55 28:30 ⛏ Fast Castle
34 1,696 9:48 14:36 32:59 ⛏ Fast Castle
33 1,654 10:34 13:48 36:36 ⛏ Fast Castle
31 1,577 10:14 26:14 47:44
26 1,312 12:18 15:46 29:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,860 19,180 15,865 4,400 63,305 64,901
34,815 13,825 12,355 1,645 62,640 72,401
24,165 17,060 15,595 4,100 60,920 67,748
34,920 13,580 3,605 750 52,855 57,803
11,600 15,684 11,175 2,240 40,699 45,395
12,025 11,730 7,040 3,095 33,890 47,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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