AoeStats
← Panthala

Arabia

505305389Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 54m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
903
+13
🇸🇪 Burgundians · Sweden
887
+14
🇸🇪 Bohemians · Sweden
822
+16
🇪🇸 Portuguese · Spain
863
-45
🇪🇸 Chinese · Spain
825
-14
🇪🇸 Byzantines · Spain
806
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,493 12:16 24:27 45:17
31 1,692 11:57 23:23 43:00
26 1,410 10:48 27:13 40:32 ⚔ Scout Rush
26 1,416 10:01 17:55 38:15 ⛏ Fast Castle
19 1,055 11:55 21:55 51:16
13 693 14:31 31:47 —

Resources

Player Food Wood Gold Stone Spent Collected
29,415 17,779 15,255 3,915 66,364 76,876
23,225 21,533 14,765 3,230 62,753 78,857
22,595 16,305 11,075 3,850 53,825 75,182
20,430 15,760 11,810 2,445 50,445 59,587
11,095 8,825 3,535 3,355 26,810 28,191
8,715 8,866 1,305 1,625 20,511 20,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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