AoeStats
← Panthala

Yucatan

503407443Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 51m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
814
+17
🇺🇸 Spanish · United States
809
+17
🇻🇳 Vietnamese · Vietnam
799
+17
🇪🇸 Khmer · Spain
931
-68
🇪🇸 Mongols · Spain
779
-15
🇪🇸 Byzantines · Spain
768
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,440 13:04 19:25 38:33 ⛏ Fish Boom FC
28 1,430 10:44 18:03 34:49 ⚔ FC into Archers
25 1,282 11:29 16:28 39:05 ⛏ Fast Castle
15 787 13:19 26:01 31:06 ⛏ Fish Boom FC into Fast Imp
14 745 13:49 18:46 35:24 ⛏ Fast Castle
13 668 13:48 23:44 35:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,660 16,640 20,905 3,280 64,485 69,218
24,270 18,178 16,450 2,800 61,698 80,344
18,925 20,295 15,845 950 56,015 68,713
22,640 15,410 13,010 2,250 53,310 66,391
18,725 16,230 11,095 1,645 47,695 56,054
19,460 11,426 8,230 1,625 40,741 45,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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