AoeStats
← 2035007090

Nomad

503143691Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 42m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Koreans · Brazil
1493
+13
🇧🇷 Maya · Brazil
1482
+14
🇹🇷 Tupi · Türkiye
1470
+14
🇨🇳 Mongols · China
1452
+15
🇻🇳 Persians · Vietnam
1450
-15
🇭🇰 Koreans · Hong Kong SAR China
1447
-15
🇻🇳 Dravidians · Vietnam
1429
-14
🇻🇳 Vikings · Vietnam
1409
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,240 13:53 17:52 35:15 ⛏ Fish Boom FC
52 2,175 12:30 16:14 38:15 ⛏ Fish Boom FC
44 1,876 11:51 18:49 31:54 ⛏ Fish Boom FC
36 1,504 13:10 17:05 — ⛏ Fish Boom FC
35 1,477 13:37 18:38 35:54 ⛏ Fish Boom FC
30 1,253 17:35 21:46 38:15 ⛏ Fish Boom FC
22 938 13:42 18:05 33:58 ⛏ Fish Boom FC
14 592 12:51 — — ⚔ Fish Boom into Drush

Resources

Player Food Wood Gold Stone Spent Collected
12,850 24,931 8,005 4,350 50,136 56,151
20,610 15,984 10,170 1,535 48,299 49,579
16,560 16,194 8,430 3,655 44,839 47,456
18,370 13,015 7,965 1,250 40,600 42,634
11,125 10,557 8,470 2,365 32,517 34,163
10,700 14,170 2,955 3,160 30,985 31,397
7,075 11,073 3,710 2,675 24,533 27,211
2,750 1,875 150 100 4,875 4,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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