AoeStats
← 2035007090

Coastal Forest

503099953Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 7m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Japanese · Hong Kong SAR China
1537
+11
🇭🇰 Muisca · Hong Kong SAR China
1534
+11
🇭🇰 Maya · Hong Kong SAR China
1485
+13
🇭🇰 Jurchens · Hong Kong SAR China
1455
+15
🇫🇷 Poles · France
1502
-16
🇨🇳 Celts · China
1444
-13
🇻🇳 Teutons · Vietnam
1392
-11
🇻🇳 Malians · Vietnam
1383
-11
Player eAPM Actions Feudal Castle Imperial Opening
69 522 — — —
67 506 — — —
64 484 — — —
54 413 — — —
54 412 — — —
41 314 — — —
34 260 — — —
26 198 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 351 0 0 1,901 2,060
1,550 225 50 0 1,825 2,036
1,550 225 50 0 1,825 1,899
1,350 250 50 0 1,650 1,748
1,150 381 50 0 1,581 1,572
1,150 375 50 0 1,575 1,693
750 550 0 0 1,300 1,521
800 287 0 0 1,087 1,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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