AoeStats
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African Clearing

510345959Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 20m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
1402
+18
🇬🇧 Saracens · United Kingdom
1401
+18
1466
-19
🇨🇦 Mongols · Canada
1427
-17
Player eAPM Actions Feudal Castle Imperial Opening
88 1,845 11:13 — — ⚔ Scout Rush
39 816 12:38 18:47 — ⚔ Scout Rush
29 606 14:52 18:24 — ⛏ Fast Castle
27 567 14:31 20:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,655 3,640 50 100 8,445 8,139
5,195 2,565 450 100 8,310 7,661
3,800 2,738 1,150 100 7,788 7,390
3,950 1,914 320 850 7,034 7,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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