AoeStats
← 玩印度的哥们硬不起来

Oasis

509561995Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 49m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Ethiopians · Vietnam
1459
+14
1447
+14
🇦🇺 Lithuanians · Australia
1446
-16
🇬🇧 Britons · United Kingdom
1370
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,310 9:20 22:15 33:45 ⚔ Archer Rush
41 2,008 10:03 14:19 37:39 ⛏ Fast Castle
39 1,909 11:12 14:43 33:17 ⛏ Fast Castle
26 1,276 10:02 24:42 39:31 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,660 15,657 14,565 3,440 63,322 73,505
19,280 23,681 11,390 3,985 58,336 69,354
15,175 21,207 11,365 2,690 50,437 52,361
17,605 17,920 10,135 2,180 47,840 51,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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