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Lombardia

509554646Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 42m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mapuche · China
1435
+16
🇨🇳 Tatars · China
1424
+16
🇨🇳 Saracens · China
1393
+17
1448
-17
🇳🇿 Cumans · New Zealand
1417
-16
🇹🇼 Britons · Taiwan
1411
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 2,645 9:18 18:50 34:50 ⚔ Scout Rush
62 2,621 9:38 23:03 37:01 ⚔ Archer Rush
45 1,896 9:06 23:36 40:26 ⚔ Archer Rush
40 1,693 10:10 12:53 34:00 ⛏ Fast Castle
36 1,523 10:37 19:41 37:30 ⚔ Skirmisher Rush
31 1,337 8:49 21:46 39:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,845 11,075 12,050 3,550 57,520 61,818
15,585 15,085 10,370 1,875 42,915 45,124
17,985 13,246 9,020 1,500 41,751 45,746
17,110 13,905 6,660 3,010 40,685 41,216
20,400 7,771 7,300 1,805 37,276 44,525
15,180 12,655 6,245 1,650 35,730 38,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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