AoeStats
← 玩印度的哥们硬不起来

MegaRandom

509433927Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 47m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1421
+12
🇨🇦 Britons · Canada
1410
+13
🇮🇹 Poles · Italy
1345
-13
🇮🇹 Koreans · Italy
1328
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,405 9:19 24:42 40:32 ⚔ Archer Rush
50 2,384 11:39 19:50 38:28 ⚔ Scout Rush
33 1,572 13:39 20:14 35:50 ⛏ Fast Castle
15 709 11:13 34:12 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,885 10,617 10,460 1,500 48,462 50,615
21,570 11,668 12,245 1,815 47,298 52,970
9,600 12,224 9,565 1,125 32,514 35,930
3,250 2,326 880 0 6,456 7,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.