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Lombardia

509313711Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 36m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
1513
+17
🇩🇪 Tatars · Germany
1505
+17
🇨🇱 Japanese · Chile
1378
+21
🇦🇷 Jurchens · Argentina
1595
-21
🇲🇴 Georgians · Macao SAR China
1508
-18
1464
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,660 10:01 22:58 — ⚔ Scout Rush
38 1,401 9:31 18:50 34:57 ⛏ Fast Castle
36 1,334 9:26 18:39 33:23 ⛏ Fast Castle
35 1,306 9:32 19:18 32:44 ⚔ Scout Rush
34 1,246 11:27 15:05 28:55 ⛏ Fast Castle
29 1,084 10:21 24:12 33:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,490 11,345 7,000 3,115 42,950 48,799
15,540 11,517 5,110 2,360 34,527 40,247
16,780 8,626 4,850 2,285 32,541 35,389
12,940 10,441 2,895 1,875 28,151 32,103
13,575 8,155 3,230 1,705 26,665 29,498
11,055 9,584 3,175 1,985 25,799 27,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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