AoeStats
← 玩印度的哥们硬不起来

Black Forest

509300436Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 7m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1548
+12
🇨🇳 Britons · China
1540
+12
🇨🇳 Bohemians · China
1517
+13
🇳🇿 Turks · New Zealand
1434
+15
🇭🇰 Slavs · Hong Kong SAR China
1469
-14
1445
-13
🇭🇰 Celts · Hong Kong SAR China
1443
-13
🇹🇼 Celts · Taiwan
1429
-12
Player eAPM Actions Feudal Castle Imperial Opening
67 489 — — —
65 474 — — —
49 354 — — —
49 357 — — —
43 309 — — —
36 258 — — —
24 173 — — —
16 115 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 350 0 0 1,900 1,901
1,350 241 50 0 1,641 1,591
1,050 375 50 0 1,475 1,610
750 425 50 0 1,225 1,314
950 202 50 0 1,202 1,279
850 250 0 0 1,100 1,370
800 227 50 0 1,077 1,038
750 250 0 0 1,000 1,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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