AoeStats
← 玩印度的哥们硬不起来

MegaRandom

509122519Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 2m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Burmese · India
1622
+12
🇺🇸 Italians · United States
1602
+13
🇮🇪 Bohemians · Ireland
1563
+15
🇹🇷 Magyars · Türkiye
1479
+18
🇨🇳 Goths · China
1575
-16
🇨🇳 Tatars · China
1564
-16
🇦🇷 Huns · Argentina
1556
-15
1434
-11
Player eAPM Actions Feudal Castle Imperial Opening
69 172 — — —
50 123 — — —
50 124 — — —
45 111 — — —
41 102 — — —
29 73 — — —
21 53 — — —
8 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 100 0 0 700 728
350 100 50 0 500 251
100 200 50 0 350 156
250 25 0 0 275 373
250 0 0 0 250 273
150 50 50 0 250 191
100 0 0 0 100 176
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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