AoeStats
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Fortress

510211128Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 53m 37s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
759
+17
🇺🇸 Turks · United States
738
+18
🇲🇽 Lithuanians · Mexico
719
+18
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700
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🇨🇦 Inca · Canada
840
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🇲🇽 Saracens · Mexico
804
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762
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🇺🇸 Khitans · United States
692
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 1,026 7:47 14:19 26:13 ⛏ Fast Castle
19 1,039 7:21 12:01 28:16 ⛏ Fast Castle
16 881 7:32 13:13 36:08 ⛏ Fast Castle
15 794 8:28 14:44 28:48 ⛏ Fast Castle
14 766 8:19 14:54 40:07 ⛏ Fast Castle
12 624 10:39 19:28 34:31 ⚔ FC into Skirms
11 567 8:40 15:12 38:47 ⛏ Fast Castle
7 355 8:21 23:24 —

Resources

Player Food Wood Gold Stone Spent Collected
34,665 26,790 24,950 4,675 91,080 97,540
32,110 27,700 14,075 1,795 75,680 79,104
21,300 30,155 20,740 1,800 73,995 80,746
31,600 15,335 12,140 2,630 61,705 74,425
27,050 14,840 14,065 3,880 59,835 76,188
21,575 12,815 16,145 4,450 54,985 69,608
20,010 14,860 12,365 3,500 50,735 68,392
9,045 6,105 1,825 1,710 18,685 26,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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