AoeStats
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Black Forest

503624027Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 54m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
844
+13
🇫🇮 Japanese · Finland
700
+19
🇵🇪 Italians · Peru
832
-46
🇬🇧 Sicilians · United Kingdom
708
-27
Player eAPM Actions Feudal Castle Imperial Opening
21 1,161 11:23 21:59 29:35 ⛏ Fast Castle
21 1,138 16:02 25:22 37:52 ⛏ Fast Castle
18 979 12:15 25:24 — ⚔ FC into Archers
15 825 12:55 18:14 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,805 20,371 14,840 3,600 70,616 85,495
19,330 15,556 7,720 2,380 44,986 51,481
12,645 13,720 8,020 2,050 36,435 41,661
12,205 8,797 6,720 2,930 30,652 32,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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