AoeStats
← RIO NILO ^

Arabia

505358799Analyzed
2v2 RM · 24d ago on Sep 9, 2026· 30m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Poles · Chile
1263
+15
🇨🇱 Ethiopians · Chile
1166
+19
🇦🇷 Ethiopians · Argentina
1307
-21
🇦🇷 Teutons · Argentina
1147
-37
Player eAPM Actions Feudal Castle Imperial Opening
43 1,324 9:18 21:09 — ⚔ Scout Rush
40 1,218 10:04 23:28 — ⚔ Archers into Skirms
36 1,106 9:27 21:40 — ⚔ Scout Rush
31 950 11:17 24:08 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,935 4,387 4,970 750 20,042 20,886
7,800 4,366 2,570 200 14,936 15,679
5,600 5,690 3,030 100 14,420 16,225
5,775 4,630 2,270 100 12,775 13,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.