AoeStats
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Black Forest

507315650Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 48m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
895
+8
🇩🇪 Turks · Germany
881
+8
🇩🇪 Spanish · Germany
638
+17
🇹🇷 Turks · Türkiye
746
-27
🇧🇪 Wei · Belgium
676
-10
🇪🇸 Japanese · Spain
658
-10
Player eAPM Actions Feudal Castle Imperial Opening
15 703 15:55 19:43 28:30 ⛏ Fast Castle
13 646 15:17 21:54 32:28 ⛏ Fast Castle
12 564 13:22 24:20 40:17 ⛏ Fast Castle
12 579 23:13 38:15 — ⛏ Fast Castle
8 401 12:45 21:18 29:45 ◆ FC into Fast Imp
5 265 14:28 36:00 —

Resources

Player Food Wood Gold Stone Spent Collected
21,360 18,771 16,855 5,505 62,491 71,692
19,350 17,705 7,420 2,505 46,980 57,694
18,060 12,706 5,710 1,795 38,271 45,891
13,260 11,729 5,810 1,730 32,529 34,888
8,455 13,158 1,225 750 23,588 28,936
9,205 5,440 2,530 750 17,925 25,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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