AoeStats
← aleksbg02

Baltic

510582822Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 78m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Vikings · Bulgaria
607
+14
🇧🇬 Italians · Bulgaria
565
+16
🇷🇺 Spanish · Russia
520
+17
🇷🇺 Portuguese · Russia
518
+17
🇺🇸 Britons · United States
662
-20
🇨🇭 Inca · Switzerland
524
-15
🇵🇱 Khitans · Poland
517
-15
🇮🇳 Bohemians · India
510
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,788 11:59 26:35 40:00 ⛏ Fish Boom FC
23 1,774 11:45 21:40 33:32 ⛏ Fish Boom FC
18 1,384 12:20 23:14 34:02 ⛏ Fish Boom FC into Galleys into Fast Imp
15 1,179 11:41 18:48 39:06 ⚔ FC into Archers
12 922 15:15 26:20 41:14 ⛏ Fish Boom into Galleys FC into Fire Galleys
9 687 12:32 22:32 30:32 ◆ FC into Fast Imp
8 619 18:40 26:47 33:45 ⛏ Fish Boom into Fire Galleys FC
8 637 12:59 23:11 36:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,560 19,101 29,350 5,320 87,331 98,911
14,100 38,160 26,565 2,490 81,315 108,026
10,225 38,550 23,565 1,450 73,790 99,848
24,725 19,546 22,140 2,730 69,141 92,487
11,825 31,315 21,100 3,550 67,790 93,455
32,985 5,125 13,605 1,950 53,665 58,846
8,375 18,335 17,000 4,035 47,745 58,776
18,500 6,425 13,025 1,400 39,350 47,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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