AoeStats
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Arena

510514476Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 50m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Gurjaras · Bulgaria
590
+14
🇧🇬 Sicilians · Bulgaria
543
+16
🇷🇺 Ethiopians · Russia
536
+16
🇷🇺 Poles · Russia
620
-19
🇺🇸 Turks · United States
567
-16
🇳🇴 Vikings · Norway
433
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,275 11:51 22:00 38:56 ⛏ Fast Castle
21 1,067 12:42 20:59 36:47 ⛏ Fast Castle
14 692 11:49 20:18 34:35 ⛏ Fast Castle
13 671 12:38 23:56 39:42 ⛏ Fast Castle
7 362 13:12 27:21 34:51
6 291 11:38 21:30 36:36 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,665 24,815 5,225 2,975 49,680 58,669
23,295 11,085 10,020 3,250 47,650 57,910
19,760 7,965 8,340 3,380 39,445 46,438
19,380 6,970 9,505 1,300 37,155 42,325
17,525 8,660 5,765 2,380 34,330 41,198
12,375 5,365 4,945 1,600 24,285 26,992
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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