AoeStats
← FireMedic13

Arabia

507178297Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 48m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
909
+14
🇺🇸 Britons · United States
906
+14
🇺🇸 Vietnamese · United States
863
-38
🇺🇸 Mongols · United States
863
-38
Player eAPM Actions Feudal Castle Imperial Opening
31 1,505 14:09 23:05 39:14
29 1,404 10:26 17:04 40:16 ⛏ Fast Castle
14 679 15:38 34:52 —
7 355 12:53 25:50 —

Resources

Player Food Wood Gold Stone Spent Collected
14,970 16,487 9,020 2,450 42,927 50,744
12,015 7,882 11,560 2,390 33,847 36,190
6,550 3,322 1,335 1,585 12,792 16,505
5,455 3,911 720 175 10,261 11,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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