AoeStats
← FireMedic13

Black Forest

506027953Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 50m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
986
+12
🇨🇱 Bohemians · Chile
955
+14
🇺🇸 Huns · United States
901
-38
🇺🇸 Britons · United States
901
-38
Player eAPM Actions Feudal Castle Imperial Opening
35 1,753 12:16 16:54 37:16 ⛏ Fast Castle
27 1,345 14:15 20:44 46:09 ⛏ Fast Castle
13 670 15:44 32:49 —
8 408 15:30 43:51 —

Resources

Player Food Wood Gold Stone Spent Collected
16,225 21,270 8,660 1,530 47,685 81,592
10,945 10,355 5,260 1,600 28,160 45,599
6,170 5,382 1,895 860 14,307 16,216
7,100 4,577 620 1,500 13,797 15,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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