AoeStats
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Socotra

506555826Analyzed
3v3 RM · 20d ago on Sep 14, 2026· 52m 52s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1380
+12
🇺🇸 Malians · United States
1292
+16
🇺🇸 Khitans · United States
1284
+16
🇧🇷 Koreans · Brazil
1317
-15
🇧🇷 Mongols · Brazil
1300
-15
🇧🇷 Burmese · Brazil
1271
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,286 9:53 23:43 45:31 ⚔ M@A Rush
40 2,115 9:19 25:32 33:51 ⚔ M@A into Archers into Skirms
36 1,895 8:29 22:18 — ⚔ Skirms into Archers
36 1,884 10:05 25:21 — ⚔ Scout Rush
29 1,533 9:07 24:13 37:48 ⚔ Archers into Towers
27 1,404 10:15 26:04 43:51 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
15,795 19,069 13,460 1,125 49,449 52,074
26,535 10,532 6,995 625 44,687 54,115
16,665 15,886 5,360 1,525 39,436 42,626
13,965 16,254 8,300 850 39,369 42,931
11,125 10,682 6,505 1,875 30,187 32,783
12,840 6,808 3,515 235 23,398 24,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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