AoeStats
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MegaRandom

504396803Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 41m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
816
+14
🇪🇨 Mongols · Ecuador
794
+15
🇦🇷 Vietnamese · Argentina
764
+16
🇺🇸 Franks · United States
772
-39
🇺🇸 Britons · United States
772
-39
🇺🇸 Vietnamese · United States
772
-39
Player eAPM Actions Feudal Castle Imperial Opening
26 1,074 10:56 22:58 41:01 ⚔ Fish Boom into Archers
21 892 10:28 21:35 40:22 ⚔ Scout Rush
18 747 10:45 19:54 — ⛏ Fast Castle
17 723 14:16 26:38 30:59 ⚔ Fish Boom into Scouts into Fast Imp
15 625 13:26 34:16 —
5 214 14:42 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,045 13,597 5,600 1,260 29,502 32,384
9,860 11,565 4,510 115 26,050 31,355
12,020 7,245 2,890 300 22,455 26,465
6,400 4,805 3,150 0 14,355 17,787
5,140 3,660 250 625 9,675 13,805
3,335 2,365 260 0 5,960 6,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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