AoeStats
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MegaRandom

504390899Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 47m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
775
+19
🇺🇸 Spanish · United States
705
+22
🇨🇱 Mongols · Chile
639
+25
🇺🇸 Spanish · United States
838
-66
🇺🇸 Britons · United States
838
-66
🇺🇸 Vietnamese · United States
838
-66
Player eAPM Actions Feudal Castle Imperial Opening
21 994 10:13 21:30 33:17 ⚔ Scout Rush
18 862 10:39 16:14 33:58 ⛏ Fast Castle
17 826 12:44 21:51 37:25 ⛏ Fish Boom FC
14 673 8:53 16:50 43:13 ⛏ Fast Castle
14 678 18:52 30:27 46:18
8 393 9:40 28:20 44:25 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,780 10,957 9,905 1,970 38,612 41,087
11,030 14,741 7,745 2,800 36,316 40,828
15,600 10,310 8,055 2,285 36,250 41,997
13,115 5,595 6,475 650 25,835 28,517
9,240 7,810 3,275 1,950 22,275 31,571
8,790 6,225 4,430 1,550 20,995 22,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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