AoeStats
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Socotra

504384467Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 31m 18s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
954
+15
🇺🇸 Jurchens · United States
875
+19
🇺🇸 Celts · United States
860
+20
🇺🇸 Spanish · United States
936
-53
🇺🇸 Britons · United States
936
-53
🇺🇸 Vietnamese · United States
936
-53
Player eAPM Actions Feudal Castle Imperial Opening
19 608 17:59 — — ⚔ Drush into Archers
19 610 12:36 25:29 — ⚔ Skirmisher Rush
18 548 12:41 20:14 — ⛏ Fast Castle
18 565 9:51 15:21 — ⛏ Fast Castle
12 368 17:20 30:52 — ⚔ Drush into Skirms
11 339 11:44 26:33 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,525 7,405 1,425 295 16,650 18,433
6,950 5,899 900 750 14,499 16,739
7,515 4,085 1,425 850 13,875 14,755
5,125 2,510 695 650 8,980 9,349
4,555 3,105 500 125 8,285 9,698
3,400 2,020 280 125 5,825 6,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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