Arabia
510012198Analyzed1v1 RM
·
3d ago on Sep 29, 2026·
35m 20s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
valodinbooher's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 646,562 analysed 1v1 players on Arabia.
蕭邦
D
Feudal Age
12:00
vs 9:49
btm 8%
Castle Age
27:35
vs 21:49
btm 5%
Imperial Age
—
vs 38:58
btm 0%
eAPM
32
vs 38
btm 36%
First military
14:56
vs 10:33
btm 16%
▼
Slow Feudal Age at 12:00 — slower than 92% of analysed players on Arabia
▼
Slow Castle Age at 27:35 — slower than 95% of analysed players on Arabia
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 10:15 of the first 27:35 — keep villagers queued
valodinbooher
C
Feudal Age
13:26
vs 9:49
btm 3%
Castle Age
17:06
vs 21:49
top 6%
Imperial Age
—
vs 38:58
btm 0%
eAPM
19
vs 38
btm 11%
First military
16:26
vs 10:33
btm 12%
▼
Slow Feudal Age at 13:26 — slower than 97% of analysed players on Arabia
▲
Fast Castle Age at 17:06 — faster than 94% of analysed players on Arabia
▼
Low eAPM (19) — busier hands win idle time back
▼
First military only at 16:26 (Spearman) — later than 88% of analysed players on Arabia
▲
Town centers almost never idle — 30s across the first 17:06