AoeStats
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Black Forest

503196780Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 73m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Hindustanis · Vietnam
968
+12
🇻🇳 Khmer · Vietnam
919
+14
🇻🇳 Vikings · Vietnam
885
+15
🇫🇷 Franks · France
910
-43
🇫🇷 Mongols · France
865
-13
🇬🇵 Khmer · Guadeloupe
841
-33
Player eAPM Actions Feudal Castle Imperial Opening
43 3,113 11:34 18:08 35:43 ⛏ Fast Castle
38 2,781 12:49 16:19 34:04 ⚔ FC into Scouts
31 2,259 13:16 19:21 40:12 ⛏ Fast Castle
22 1,592 12:33 18:17 34:03 ⛏ Fast Castle
21 1,539 11:29 19:59 — ⛏ Fast Castle
11 833 25:22 30:28 — ⚔ Drush into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
50,515 19,311 16,735 2,410 88,971 110,047
26,420 28,414 30,315 3,570 88,719 111,238
26,395 24,830 20,050 1,700 72,975 108,058
22,915 16,701 13,925 1,365 54,906 57,540
13,405 7,622 4,435 2,810 28,272 35,139
5,770 4,664 905 200 11,539 11,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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