AoeStats
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Black Forest

503188511Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 53m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
963
+13
🇹🇷 Cumans · Türkiye
960
+14
🇦🇷 Turks · Argentina
946
+14
🇻🇳 Vietnamese · Vietnam
941
+14
🇫🇷 Franks · France
957
-47
🇫🇷 Goths · France
922
-15
🇫🇷 Mongols · France
878
-13
🇬🇵 Khmer · Guadeloupe
876
-35
Player eAPM Actions Feudal Castle Imperial Opening
28 1,476 11:58 26:41 41:53 ⚔ M@A Rush
25 1,331 14:12 17:40 31:27 ⛏ Fast Castle
21 1,113 11:16 15:55 34:11 ⛏ Fast Castle
20 1,037 17:42 24:52 37:16 ⚔ Archer Rush
19 997 11:21 19:03 30:00 ⛏ Fast Castle
18 975 13:07 18:51 — ⛏ Fast Castle
13 704 13:50 27:19 39:04 ⛏ Fast Castle
10 557 19:27 23:29 34:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,410 17,340 15,090 3,965 55,805 91,878
18,880 20,139 10,795 3,510 53,324 76,028
26,320 12,047 11,395 850 50,612 79,678
18,990 9,090 7,905 2,800 38,785 48,142
14,395 8,385 8,335 4,485 35,600 42,574
15,965 9,020 5,495 2,900 33,380 40,463
8,350 7,442 4,700 650 21,142 29,478
7,375 8,309 3,005 1,545 20,234 28,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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