AoeStats
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Arena

510775864Analyzed
2v2 RM · 8h ago on Oct 2, 2026· 48m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1010
+15
🇭🇰 Ethiopians · Hong Kong SAR China
973
+16
🇦🇷 Franks · Argentina
996
-16
🇦🇷 Japanese · Argentina
974
-32
Player eAPM Actions Feudal Castle Imperial Opening
33 1,601 10:35 17:37 36:17 ⛏ Fast Castle
28 1,390 9:59 15:39 30:21 ⛏ Fast Castle
24 1,173 11:02 15:22 31:43 ⛏ Fast Castle
20 979 11:24 17:04 45:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,670 10,690 13,465 2,985 56,810 63,512
22,005 8,825 14,045 4,050 48,925 52,787
15,520 13,405 11,555 2,315 42,795 53,037
13,925 8,510 5,055 3,205 30,695 35,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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