AoeStats
← jonafaca

Arena

510601450Analyzed
2v2 RM · 20h ago on Oct 1, 2026· 42m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1095
+13
🇩🇪 Japanese · Germany
1068
+14
🇦🇷 Bulgarians · Argentina
1046
-32
🇦🇷 Bulgarians · Argentina
1006
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,287 10:47 14:54 33:13 ⚔ FC into Scouts
26 1,105 10:57 15:09 29:59 ⛏ Fast Castle
22 956 10:50 15:06 — ⛏ Fast Castle
19 800 11:27 17:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,805 17,560 12,970 2,350 56,685 61,508
17,565 7,085 10,085 2,900 37,635 44,335
11,325 7,550 3,950 3,550 26,375 34,197
7,130 6,085 2,065 1,900 17,180 17,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.