AoeStats
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Arena

510586352Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 53m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1012
+34
🇦🇷 Bulgarians · Argentina
991
+15
🇺🇦 Teutons · Ukraine
1054
-18
🇩🇪 Saracens · Germany
868
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,445 11:26 15:50 29:56 ⛏ Fast Castle
23 1,255 10:13 24:46 43:27 ⚔ Towers FC
21 1,098 11:47 29:28 —
15 804 13:46 18:19 43:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,145 10,160 16,945 4,155 54,405 68,941
18,295 17,110 5,985 3,545 44,935 51,384
15,655 12,405 8,525 850 37,435 41,704
10,180 5,900 5,210 1,770 23,060 24,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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