AoeStats
← jonafaca

Arena

510550857Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 42m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
944
+15
🇦🇷 Bulgarians · Argentina
876
+49
🇨🇳 Franks · China
961
-18
🇮🇹 Spanish · Italy
893
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,062 11:03 16:51 28:54 ⛏ Fast Castle
21 872 11:11 18:35 34:19 ⛏ Fast Castle
20 833 11:24 17:20 34:25 ⛏ Fast Castle
19 798 11:07 19:46 37:25 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,175 8,085 11,355 2,300 40,915 49,649
15,035 9,710 8,485 750 33,980 40,824
12,440 7,325 6,630 1,650 28,045 34,200
12,195 5,705 5,510 1,400 24,810 29,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.