AoeStats
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MegaRandom

510545413Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 42m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
992
+13
🇹🇷 Chinese · Türkiye
967
+14
🇦🇷 Bulgarians · Argentina
958
-14
🇦🇷 Bulgarians · Argentina
913
-37
Player eAPM Actions Feudal Castle Imperial Opening
34 1,434 12:22 20:27 38:47 ⚔ Drush into Archers
22 951 13:23 18:41 35:30 ⛏ Fast Castle
20 863 12:52 21:56 — ⛏ Fast Castle
18 785 11:19 17:39 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,330 28,082 14,535 2,250 63,197 67,986
9,200 16,100 9,820 2,350 37,470 44,331
14,225 7,098 7,195 1,755 30,273 33,361
11,840 5,430 4,550 3,255 25,075 29,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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