AoeStats
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MegaRandom

510955054Analyzed
4v4 RM · 15h ago on Oct 3, 2026· 58m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
952
+16
🇲🇽 Gurjaras · Mexico
950
+16
🇫🇷 Cumans · France
934
+16
🇪🇸 Maya · Spain
901
+17
🇲🇽 Ethiopians · Mexico
1066
-22
🇪🇨 Saracens · Ecuador
916
-15
🇨🇴 Bohemians · Colombia
911
-38
🇨🇴 Bohemians · Colombia
871
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,293 12:02 17:48 38:23 ⛏ Fast Castle
42 2,487 13:00 20:28 37:17 ⚔ Scout Rush
27 1,570 12:49 18:50 36:18 ⛏ Fast Castle
25 1,480 12:15 25:06 46:51 ⚔ Galleys FC into Skirms
22 1,309 12:24 19:47 33:40 ⛏ Fast Castle
15 865 11:00 27:12 36:15 ⛏ Fish Boom
3 158 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
31,120 23,610 16,285 2,350 73,365 98,827
16,865 13,933 16,170 3,800 50,768 72,208
19,990 15,050 8,895 4,500 48,435 63,487
13,730 15,939 8,320 2,945 40,934 44,540
14,685 11,114 11,645 3,130 40,574 47,639
5,825 7,564 2,845 575 16,809 17,047
1,600 560 50 0 2,210 3,232
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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