AoeStats
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Lombardia

508594624Analyzed
2v2 RM · 11d ago on Sep 23, 2026· 35m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
1008
+15
🇦🇷 Huns · Argentina
865
+22
🇨🇴 Burgundians · Colombia
1000
-59
🇹🇼 Malians · Taiwan
971
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 1,601 10:04 21:43 — ⚔ Scout Rush
37 1,284 11:18 20:23 — ⚔ Scout Rush
23 821 12:19 16:45 — ⛏ Fast Castle
11 403 13:41 25:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,000 8,017 3,730 950 22,697 25,405
10,565 7,003 4,020 200 21,788 25,194
7,855 3,825 2,845 650 15,175 17,764
3,635 3,927 1,110 135 8,807 9,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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