AoeStats
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Black Forest

508614038Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 61m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
516
+11
🇮🇳 Dravidians · India
509
+11
🇨🇳 Mongols · China
503
+11
🇨🇳 Chinese · China
421
-12
🇬🇧 Britons · United Kingdom
385
-11
🇹🇷 Vikings · Türkiye
380
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 1,542 16:30 20:52 44:00 ⛏ Fast Castle
18 1,098 12:08 23:13 43:07 ⛏ Fast Castle
15 919 13:59 30:36 41:51 ⚔ Archer Rush
13 809 9:46 22:56 34:01 ⛏ Fast Castle
7 451 13:17 28:23 — ⛏ Fish Boom FC
1 88 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,770 23,039 20,820 7,550 67,179 76,954
19,195 12,076 9,850 4,825 45,946 50,569
15,530 14,503 9,475 2,455 41,963 47,273
17,825 8,140 13,070 850 39,885 45,997
6,565 7,018 1,770 955 16,308 17,341
850 340 50 0 1,240 1,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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