AoeStats
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Arabia

510949033Analyzed
2v2 RM · 7h ago on Oct 3, 2026· 44m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1060
+16
🇨🇦 Wei · Canada
1028
+16
🇻🇳 Slavs · Vietnam
1054
-16
🇻🇳 Bulgarians · Vietnam
1048
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,683 10:09 19:07 41:58 ⚔ M@A FC
30 1,322 10:57 21:57 — ⚔ Drush into Skirms
23 1,008 10:13 22:38 — ⚔ Archer Rush
16 724 10:08 21:17 34:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,255 10,305 8,475 900 36,935 39,572
15,990 5,888 6,560 4,750 33,188 37,121
10,970 8,479 7,725 1,600 28,774 31,194
7,575 4,720 1,120 2,425 15,840 16,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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