AoeStats
← Agent Smith

Nomad

510944667Analyzed
2v2 RM · 2h ago on Oct 3, 2026· 48m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1092
+15
🇧🇷 Georgians · Brazil
1084
+15
🇻🇳 Huns · Vietnam
1069
-15
🇻🇳 Huns · Vietnam
1063
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,616 13:34 23:55 — ⚔ M@A into Archers
27 1,293 13:29 26:20 — ⚔ M@A into Archers
17 844 13:49 27:51 — ⚔ Fish Boom into Archers
14 694 16:56 21:45 35:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,670 12,550 6,965 2,250 40,435 43,377
11,735 7,372 4,935 2,800 26,842 28,612
7,630 6,805 2,035 2,105 18,575 18,551
7,550 6,205 3,090 400 17,245 17,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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